History of the Triad

Aug 18  alkemy_the_game  

Orhöm, the faceless Architect, was long tormented by his imprecations. Drunk with bitterness, he renamed Dao and took the road south, towards the high mountains on which she had broken the glass Fresco. While Dao was climbing the mountains, his […]

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History Aurloks

Aug 18  alkemy_the_game  

Apart from notes made by the Triad, the past Aurloks is known today thanks to their oral culture, perpetuated by storytellers: legend and history mingle se. These stories always begin with Aurlokan trip that happened on the banks of Nicawa […]

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General chronology

Aug 18  alkemy_the_game  

  Era of Creation Creation of Mornea and time. The four architects create the seasons, TheBus and Hannah. Realization of the fresco. Time freezes. Bris fresco curse and architects. The time is resumed. Architects separate and give birth to their […]

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Abyad company

Aug 18  alkemy_the_game  

Abyad The Company was founded shortly after the Canal was put under the guardianship of the body of the sheikhs. Idriss ibn Ghulam Suleman was then a young serving a sheikh, Ahmed ibn Khalid, who had been attached to the […]

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Chamra the Possessed

Aug 18  alkemy_the_game  

It was in the days of the mothers of our mothers, or maybe their mothers to them. At that time the world was young, small, the world was young and asked only grow. Dates grew four times per cycle, big […]

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The Walosi, longer call them Toads

Aug 18  alkemy_the_game  

Aurloks nomadic tribes together members of different clans, mixing aurochs, Wolves, Ravens and Toads. Each brings its specific capabilities in the life of the tribe in its migrations. And those of the aurochs in the habit of carrying heavy yurts […]

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The Concorde channel

Aug 18  alkemy_the_game  

The construction of the Concorde Canal was decided at the end of the Alchemical War, to create the conditions for reconciliation between the different peoples of Mornea. It seemed evident as promote trade and exchanges would be the best way […]

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Avalon Templar

Aug 18  alkemy_the_game  

The temple… It is known throughout Mornea, although opinions differ about it. For some, it is a myth, for others a formidable enemy, or the hope of a better life for some. It all depends on which side of the […]

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The era of Concorde

Aug 18  alkemy_the_game  

Since the end of the alchemical war, economic exchanges have multiplied and many flourishing counters allowed the nations to work together for the good of Mornea. The largest project came consolidate this harmony between peoples was the channel of the […]

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Of Tranquility to the Alchemical War

Aug 17  alkemy_the_game  

The era of Tranquility The first moments of each new peoples passed serene seasons created by Architects. And during long cycles, the peoples forged a clean civilization. This era is called the era of Tranquility. The Naashtis developed an underground […]

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