Aurlok Starter

Aurlok Starter

48,00 € tax incl.

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instead of 59,50 €

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Starter Aurlok. Do you like versatility? Aurlok starter is made for you. Shooting, healing, resistance, movement, power, you can do almost anything!

To play blitz format, you need game material: http://alkemy-the-game.com/shop/product.php?id_product=250&id_lang=1

or you can download game material on website: http://alkemy-the-game.com/en/download-zone/

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Pack content

Watanka. Hero 3 AP. Tough (it reduces DOM by 1), Stealth (it deploys after everyone and you have to be 4 inches away to charge it), Vision of the Spirit (it can remove the stealth from an enemy or make stealth a friend). A resistant hero, who strikes and who must be sought!

The Toad Shaman-Medicine 3 AP with its 2 formulas, the first to heal the allies (it's the only alchemist any faction that can cure) and the second that can inflict up to 4 DAM to 3 opponents.

Wolf Spirit Guards, Elite Troop 3 AP can keep a friendly miniature (they swap their place with a 2-inch friendly miniature when attacked, when fired at or in case of alchemy), will use their Feint (they can change their combat card by Inactive after revealing cards), an honest DAM table.

Auroch Rain Dancer with Horn. Troop 2 AP. Tough, the enemies to 6 inches of the Rain Dancer fight in the state of lower health (yellow dice if they are in white, red dice if they are in yellow).

Crow Thunder Warriors are 2 AP troops. They can throw their javelin up to 10 inches. Defense of 11 and movements of 5/7/12.

Crow Wind Warriors are 2 AP troops. They are stealthy (you have to be 4 inches or less to charge attack them), they own tracker (they can do a free walk action per round).


Troop composed of 6 miniatures in resin with black plastic bases and their profile cards.


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