Gallia, hero 4 AP: Armor piercing (it ignores the Tough skill), and two alchemical formulas: Psalm of Growth which will increase the combat of the allies, as well as the reflex or defense, and Agony of Salvation which will allow to wound a friendly miniature while taking care of friendly miniatures. A supporting alchemist hero!
The Vicar of the Spine, alchemist 3 AP, it increases the level of frightening of the friendly miniatures and it creates a zone of entanglement which will bog down the enemy miniatures.
2 Retiaries, semi-elite troop 2 AP, Scary and Entanglement. If these 2 skills are successful, the enemy in combat will have 2 penalty dice in combat and 1 penalty dice on all his rolls, coupled with -2 in Defense.
The Jailer, elite troop 3 AP, Scary which can be increased by the Vicar, a beautiful table of DOM, and Sadic who will allow him to strike for free an enemy figurine which is entangled.
The Prisoner, basic troop 2 AP.
Troop with 6 miniatures in resin. Provided with profile cards and plastic bases. Unpainted and Unassembled.