Chen Sze, hero 3 PA, she combines the skills: Leap (which allows to go over a scenery set or a miniature), Stealthy (must be 4 inches or less to charge attack it), Perce-Armor (it ignores the skill Tough), and Opportunistic (she can play immediately after a shadow or a whisper is played). Crazy values: REF 7 COM 7 DEF 11 and a DAM table that calls fast or normal combat cards.
Disciple of the Black Cloud School, Alchemist 2 PA, he has Alchemy Shadows which allows him to have an additional level of concentration when he concentrates glued to a decoration, and he can move enemy miniatures with his Distraction formula.
Shadows of the Cobra Guard, Elite Troop 2 AP, Stealth and Leap, REF 6, COM 5 and DEF 11, a DAM table with 5 sword-sword, Queen of the Fast Fight Card.
Whispers of the Cobra Guard, Elite Troop 2 AP, Stealthy, they shoot with their sting up to 15 inches, Emeritus Shooter 1 (it ignores the cover once per round if an enemy model is in combat with an Allied miniature or if it is 1 inch or less behind a scenery set) and has Poisoned Weapons (an injured model will have 1 die roll on all rolls for the turn).
Collector of knowledge, elite Troop 3 AP, thanks to the Escape, he can move before being charged or shot, as well as with Espionage when an enemy interacts with a scenario objective.
Troop with 6 miniatures in resin. Provided with profile cards and plastic bases. Unpainted and Unassembled.