Litam Bint Sorhna, alchemical hero 4 PA, she begins with 1 water sprite. MND 8, REF 6, DEF 12, she will excel with its 2 formulas. She can trigger a roaring wave (free hit with no reaction possible) at the genii and water sprite, and she can invoke 2 additional water sprite.
Sorhna Summoner, Alchemist 3 PA, MND 8, REF 5, DEF 12. She will support the water sprite and the genii using its 2 formulas. The first allows you to roll the white dice and the second allows you to reduce the number of DAMs.
Water Sprite, troop 2 AP, Fearless and Servant. They can pick up the components and pass them on to the alchemists. Honorable fighters with COM 3 and an average DAM table.
Mahritin Genii, elite troop 2 AP, COM 4 DEF 11, a fairly strong DAM table. Armor-piercing in combat (they ignore the Tough), they can benefit from a fast, normal or brutal expert or from a frightening 14. They can also strike for free if the summoner launches a formula within 5 inches of them.
Troop with 7 miniatures in resin. Provided with profile cards and plastic bases. Unpainted and Unassembled.