Radamante, General Veteran of the Combat Cult. Hero 4 PA. Leader (she transmits her mind to the models 7 inches from her), Tactician (she has 1 bonus die for the initiative), Perce-Armor (Combat) (she ignores the Tough in combat), and Precise Charge Attack (she can estimate the distance before a fight and benefit from +2 in combat). A hero fit for all situations!
Priestess of Rados, Alchemist 3 PA. She is protected by the Fire of Rados (a model in contact who wounds it will take 1 Combustion token, it will lose 1 life point), and it has 2 formulas: Sparks of protection that will give the Boot Counter-Attack, and Fire of Thébus which is an area of effect, which will inflict fire counters to enemy models.
Pyro-Manes. Shooter 2 PA. It benefits from the Master (Shooting) (1 free shot per round), and the Igne Censer (it can transmit Combustion tokens).
Vestal. Troop Elite 3 PA. Life points reversed (it starts in red to finish in white), she has the sequential attack (she strikes again when she hits an opposing model), and the Rite of Blood (she can inflict 1 DAM before doing her COM roll and she gets 1 bonus die)
2 Cultists. Troop 2 AP. They benefit from the Precise Charge Attack skill.
Troop composed of 6 miniatures in resin with black plastic bases and their profile cards.
Chen Sze, hero 3 PA, she combines the skills: Leap (which allows to go over a scenery set or a miniature), Stealthy (must be 4 inches or less to charge attack it), Perce-Armor (it ignores the skill Tough), and Opportunistic (she can play immediately after a shadow or a whisper is played). Crazy values: REF 7 COM 7 DEF 11 and a DAM table that calls fast or normal combat cards.
Disciple of the Black Cloud School, Alchemist 2 PA, he has Fusion of Shadows which allows him to cross a scenery set and Stealth. It has a unique formula that allows it to increase the DEF of friendly models in a radius or to reduce the Stealth to 2 inches.
Shadows of the Cobra Guard, Elite Troop 2 AP, Stealth and Leap, REF 6, COM 5 and DEF 11, a DAM table with 5 sword-sword, Queen of the Fast Fight Card.
Whispers of the Cobra Guard, Elite Troop 2 AP, Stealthy, they shoot with their sting up to 15 inches, Emeritus Shooter 1 (it ignores the cover once per round if an enemy model is in combat with an Allied miniature or if it is 1 inch or less behind a scenery set) and has Poisoned Weapons (an injured model will have 1 die roll on all rolls for the turn).
Troop with 6 miniatures in resin. Provided with profile cards and plastic bases. Unpainted and Unassembled.