Khaliman blitz warband + Rados

Khaliman blitz warband + Rados

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Rados Cults. Precise Charge Attack and Combustion. Do you like playing with fire? Especially to see your opponents burn under your eyes?

Khaliman. Shooting, Reaction and Movement: A lot of possibilities in this warband, between playing the screenplay, shooting, and using their high moves.

To play blitz format, you need game material

or you can download game material on website

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Pack content

Radamante, General Veteran of the Combat Cult. Hero 4 PA. Leader (she transmits her mind to the models 7 inches from her), Tactician (she has 1 bonus die for the initiative), Perce-Armor (Combat) (she ignores the Tough in combat), and Precise Charge Attack (she can estimate the distance before a fight and benefit from +2 in combat). A hero fit for all situations!

Priestess of Rados, Alchemist 3 PA. She is protected by the Fire of Rados (a model in contact who wounds it will take 1 Combustion token, it will lose 1 life point), and it has 2 formulas: Sparks of protection that will give the Boot Counter-Attack, and Fire of Thébus which is an area of ​​effect, which will inflict fire counters to enemy models.

Pyro-Manes. Shooter 2 PA. It benefits from the Master (Shooting) (1 free shot per round), and the Igne Censer (it can transmit Combustion tokens).

Vestal. Troop Elite 3 PA. Life points reversed (it starts in red to finish in white), she has the sequential attack (she strikes again when she hits an opposing model), and the Rite of Blood (she can inflict 1 DAM before doing her COM roll and she gets 1 bonus die)

2 Cultists. Troop 2 AP. They benefit from the Precise Charge Attack skill.

Troop composed of 6 miniatures in resin with black plastic bases and their profile cards.




 

Sheikh Araoui Ibn Khalid, hero 4 AP versatile since you can use it as a Diplomat (the opponents will have to make a successful Roll Mind in opposition to attack knowing that Araoui has 9 in Mind), formidable scenario player in this case, or use it as a super shooter with its bow pulling up to 25 inches, coupled with the Emeritus Shooter 2 allowing him to cancel cover twice per round (if an enemy model is in combat with an allied model or if it is 1 inch or less behind a scenery set), he is a Leader (he will always be able to roll the white dice for the initiative and give his Minde 9 value to allied miniatures within 9 inches of him ).

The Oracle of the Sorhna family, Alchemist 3 PA, has the Long Reach (it fights at a distance but can not be hit by enemy models that do not have this skill), and the Prescience (enemy models must indicate which combat card they use), it has 2 formulas, the first one on friends allows them to roll a die, and the second allows allies in a radius of 4 to 8 inches around it, to react to infinity when they have more AP.

The Ghulam Suleman, elite troop 2 AP, REF 5 COM 5, a very strong DAM table (up to 6 DOM), Long Reach.

The 2 Jarayas, base troop 2 AP, REF 4 COM 4 and an average DAM table.

The Malik Meharist, a great scenario player (walking 6-inch, charging attack 9-inch and running 20-inch) or to fetch snipers or alchemists, DEF 12 and Feint (he can change his combat card by Inactive after revelation of the cards).


Composed of 6 resin miniatures (Sheik Araoui, Oracle, Ghulam, 2 Jarayas, Meharist). Provided with black plastic bases and profile cards for Alkemy.

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